About

Hello! I’m Swapnil Revankar. This site serves as my blog, where I share my technical experience in articles and tutorials, as well as random thoughts.

I’m a Lead Technical Animator and Technical Artist with over 10 years of experience bridging character art pipelines with complex engine logic. My background spans rigging, pipeline automation, and multi-engine development across 3D animation, mobile, VR, and high-fidelity interactive titles. Currently, I am the Lead Technical Artist at Refactor Games, where my focus centers on bringing highly responsive character mechanics to life. Recently, I played a key role in shipping our FIFA World Cup title, designing off-ball locomotion architectures and prototyping root motion extraction systems for dynamic gameplay.

Computer graphics, animation systems architecture, and innovative technology are what drive me.

When I’m not on a computer, I’m probably playing with my dogs 🐶